MortenLassenBlog
Sunday, 6 October 2013
Biped Project
Marquette
Maya
Final concept
Development
Our task with this assignment was to go through a CG pipeline from development of a character, then building it in Maya from scratch and finally finishing it in a sculpting program named mudbox. We made it as a clay marquette along the way to get a better sense of trnasferring something from 2D to 3D.
Wednesday, 8 May 2013
Design 2 w Lawrence Marvit
Day 1: Atlantis Weapon
Day 2: Pirates in Venice
Pirates in Venice thumbnail
Day 4: Fairy City
On this assignment we were given a week to complete 3 fully renedered pieces, where we had to combine everything we had learned so far: eg: perspective, contrast in black and white, rendering etc.
With each assignment we were given a title and from that, had to compose and produce a finished piece except for the first assignment where we only had to design the weapon.
Sunday, 5 May 2013
Still Life with Ole Gulbrandsen
This week we were given one day to produce three still lives over a period of three days. We had to choose different materials each time i.e. metal one day, porcelain the next etc. We worked in photoshop, with a lamp and the objects placed on our desk.
Because Magic
My contribution to our classproject which is a comic strip passed from person to person where nothing is planned so anything can happen.
Warhammer 40K fanart:
Absolute Authority
Welcome Home
Admiral Muller of the Emperor's battleship Scarus
Progression Picture
I will be the first to admit I do not care overly for fanart, although I perfectly understand why people love to do it and sometimes something cool can come out of it, especially if the work is original.
I needed a break and I needed to have more fun when I painted in Photoshop, so I decided to regress into my 16-year-old self and do some Warhammer 40k fanart.
I let myself get inspiered from the works of Dan Abnett's excellent Eisenhorn and Ravenor series and recreated some of the scenes from the books, I had pictured in mind while reading them.
The portrait was made for a classmate as a surprise, with a progression shot to satisfy your curiosity.
Thursday, 31 January 2013
Project 4550 with Leigh Russel
For a classproject I had to create a 3D super hero charater in a 3D environment with textures and lights. I chose to make a character by the name of Herbert Earth. He is one of the four elements who has been sent to Earth to save humanity from itself. Unfortunately, he has lost his memory and is now trying to fit into human society. His superpower is that he can manipulate earth.
I did all the 3d work in Maya.
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