Sunday, 6 October 2013
Biped Project
Marquette
Maya
Final concept
Development
Our task with this assignment was to go through a CG pipeline from development of a character, then building it in Maya from scratch and finally finishing it in a sculpting program named mudbox. We made it as a clay marquette along the way to get a better sense of trnasferring something from 2D to 3D.
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